Online business games – undiscovered, ‘behind the curve’, or of limited value?

I recently wrote a post about Zynga, an online social games developer (here).  Zynga is growing quickly, wth games that they develop having tens of milions of subscribers/players.  In that post I speculated that there could be a huge opportunity for a business to develop (or co-develop) a successful ‘social business game’.

In the meantime, I came across various examples of online business games, including ‘Energyville‘, an online game developed between Chevron (the energy company) and The Economist (the magazine), which was launched in September 2007 (press release). Energyville isn’t in fact a ‘social game’, but rather just an online game, but I thought that this would be a good opportunity to take the thoughts further, given its backing by two well known companies

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Three stages of economic decline within an organization/network (3 C’s)

iStock_000006191862XSmallAs we have progressed through the deterioration in the economic climate I observed a trend in how people and stakeholders in different organisations and networks respond.  My comments here are principally based on observations from the media, in particular business newspapers such as the Financial Times and the Handelsblatt (a German newspaper) and discussions with friends about what they were seeing in their businesses and through their contacts.

The stages of economic decline could be summarised into three ‘C’s: Cooperation, Competition, and Corruption.

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